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malevolent design weblog

This blog is now defunct, but you can find more stuff over at my personal site

Pre-Christmas Link Dump

One of those maddeningly-addictive, pick-up-and-play games, made all the more compelling by competing in real time with other players.
Download Bergensbanen in HD
The full 7.5 hour snowy train journey is available, and scroll down for a non-HD excerpt.
GF1 Field Test
Those Amazon referral fees should be adding up nicely by now.
A Liberal, Accurate Regex Pattern for Matching URLs
I need to get round to updated the expressions I’ve used in a few sites, as they don’t allow for IDN.
Day 10: Deception Island - Part 1: Walking on the Moon
Hey, someone finally found Caprona!
Captain Forever
Has a really nice bolt-stuff-together game mechanic at its core.
Hmm, I wonder if this technique could be extended to do a game that renders its bitmaps across a clutter of different types of form element…
ActionScript3/Flash10 software synthesizer SiON released; Pitch MP3
Great examples of manipulating the audio stream, a feature available in Flash 10.
Predictable, but beautifully made.
Web form design guidelines: an eyetracking study
The guidelines they’ve derived from the results seem sensible.
Pie Guy - a free web game for your iPhone
As the author says, programmers can learn a few tricks about iPhone web apps from this example.
Bulletproof @font-face syntax
These things are never quite as simple as you hope.
Learn to Let Go: How Success Killed Duke Nukem
I get the impression they didn’t really understand what made the original game successful. It was the gaming equivalent of a trashy, straight-to-video action movie, not a groundbreaking masterpiece.


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