06 Oct 2009
Publishing To The iPhone With Flash CS5
Yesterday’s big announcement from Adobe was that the next version of Flash will be able to create iPhone/iPod touch apps. As with Unity, they’ve sensibly opted to compile to native code to get around Apple’s ban on interpreted code (which they seem to relax for retro game emulators).
It’s good news for Flash developers, and may well allow me to easily offer modified iPhone versions of online games to clients, but some people are already getting carried away. There’ll be CPU and memory limitations to deal with, restricted/unsupported features, and almost certainly a few bugs and glitches. I suspect it’ll prove viable for 2D games but rather bloated and inconsistent (vs. the look and feel of true native apps) for other applications; sorry, Flex developers, you might want to fish that Objective-C book out of the bin…