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malevolent design weblog

This blog is now defunct, but you can find more stuff over at my personal site

Some People Just Won’t Listen to Good Advice

Phew, I’ve had an exhausting few days getting a project back on track, and am kicking myself.

You see, I ignored my own advice. Simple advice I’ve mentioned many times, solidly based on direct and indirect experience:

Unless you have a big budget and loads of time, avoid developing games that require numerous manually-created, carefully-designed levels. It’ll always take far longer than you think and sap your will to live.

Me, on numerous occasions

So of course, when considering the concept for a sequel to a successful little Flash game, I proposed an idea that demanded dozens of hand-crafted screens (the original had 5), over 100 illustrations/animations and gameplay that needed to be carefully-balanced to avoid becoming tedious. I’m an idiot.

Anyway, the finished game contains some great work, but it was a hard slog and the overall result is lacklustre. It’s a typical sequel, trying to be better by being bigger while losing sight of what made the original appealing. To put it in simple geeky terms, I was hoping for Empire Strikes Back but ended up with Phantom Menace.

I’m now considering having the quote above tattooed in reverse on my forehead so I have to read it in the mirror every day.


I always preferred Return of the Jedi anyway.

Look forward to trying the finished product.

— morcs, 3rd Nov, 7:51pm

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